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"Every animation was captured frame-by-frame using real sets, hand-crafted props, and a physical wooden mouse." ...
I-frames provide invincibility during certain animation frames to avoid damage in games like Dark Souls. Hitboxes determine if an attack connects, with varying sizes affecting gameplay in ...
Likewise, frame-by-frame hand animation is weakest when it tries to imitate realism. It may be called for in special effects, when perhaps you don’t want to risk your star’s life if the script ...
I love coming across games with unique art styles so I'm super intrigued by the handcrafted nature of this project. The indie ...
Meaning that I make judgment calls on every frame pertaining to model, volume, line-quality and animation style same as I would in 2D. So I use the best of both worlds, it’s all in the technique.” ...
1 – All the characters in BlazBlue start life as 2D concepts and each animation frame’s pose is drawn by hand. 2 – A 3D model is made of each character and posed according to the concepts ...