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Impossible Creatures was on my list of titles I thought THQ could possibly have the rights to," he told us. "I played it when it first came out and really enjoyed it because of its interesting and ...
Though the actual battles in Impossible Creatures aren't all that great, the game's offbeat premise, good looks, enjoyable campaign, and open-ended design make it both distinctive and recommendable.
Impossible Creatures' visuals remind us a lot of WarCraft III, albeit with a fair bit more detail on many of the units and significantly more camera control (you can zoom out to a ...
Impossible Creatures was set out to totally shake the RTS genre, and although it didn't quite achieve that, it does offer some solid gameplay with a very unique twist.
Microsoft confirms that Relic's real-time strategy game is complete, and we have a hands-on look at the game ...
I’m currently doing some work around the house, moving around furniture, making some room, you know the drill. Naturally, that led to me looking into some boxes that hadn’t been opened in ...
Genetically-alter animals to create scientific marvels in "Impossible Creatures", the 2003 classic RTS. Taking place in a fictional 1930's setting, take down evil villains in the single player ...
In Impossible creatures, the player use typical real-time strategy (RTS) to build units to conquer land, sea and air, while building up resources, research and defences.
“Impossible Creatures” is the story of a cluster of islands in the North Atlantic ocean where all the creatures of myth that mankind has ever invented still live and thrive.
There's nothing quite as weird as this idea. But if, when all is said and done, Relic manages to pull this off so it works well, Impossible Creatures (formerly known as Sigma) could give players ...
When I first learned about Katherine Rundell’s “Impossible Creatures” (after critic Ron Charles praised it in the Washington Post), the U.K. fantasy novel wasn’t yet available here in the ...