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Half-Life, Portal scribes detail the Valve process. GDC Austin 2009: Marc Laidlaw and Erik Wolpaw go over developer's approach to storytelling and how they don't always know what they're doing.
Valve Reveals Its Thought Process In Regard to Games Being Shipped With AI-Generated Content on Steam These comments follows reports of games made with AI art being banned from Steam.
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Discover the Massive Production Process of Cylinder Valves - MSNWitness the impressive process behind the crafting of cylinder valves in massive production factories. It begins with selecting high-quality materials, followed by precise shaping and engineering ...
Finally, Valve said it doesn't normally refund app submission payments, but in this case--for titles involving the use of AI--developers can be refunded as Valve works through its review process.
Valve isn't preventing people from suing with their new Subscriber Agreement - they're just changing the dispute resolution process to limit class actions. Valve has updated its Subscriber ...
Without pneumatic circuit design and schematic symbols, designers would not be able to communicate to an engineer the necessary component placement in order to achieve the work for a particular job.
Valve is taking the more conservative route, avoiding what it calls "some legal uncertainty" by simply rejecting AI content trained on copyrighted material altogether. And there's nothing wrong ...
As part of that process, Valve draws a distinction between two different kinds of AI use: pre-generated and live-generated. The former applies to any creative content, such as art, ...
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