News
When John Romero made a Doom level, he played it constantly. He'd modify a room, or add something new, and then play it again. "A level," he tweeted in September , "is 1000s of plays." ...
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We’re pretty sure this is ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results